Investigators can also now acquire skills that give them lasting advantages. Memberships in either the brutal Sheldon Gang or the mysterious Silver Twilight Lodge help investigators complete tasks and grant them added rewards. It will take all the skills, resources, strength, and sanity you can muster to prevent the Ancient Ones from awakening - and to stay alive in the rough streets of Arkham.
Gates of Arkham contains: A complete deck of Arkham Adventure cards and Other World cards Eight Investigators and four Ancient Ones Twenty-five Event cards and thirty Mythos cards Eight Memberships and twelve Skill cards Additional items, spells, allies, gate markers, monsters and more
This expansion requires a copy of Elder Sign.
PLAYER COUNT: 1-8
RECOMMENDED AGES: 12+
PLAY TIME: 90 mins
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